Blender Procedural Rust Material
Procedural Rust Material
Inputs:
Vornoi Scale: Scale of the clumps of rust
Scale Vriance: how much the big and small noise layers are separated (big small values give clumps, big values give a sparse look)
Distortion Factor: how much the voronoi texture is distorted
Seed: seed of the 4d voronoi
Threshold: how much of the surface is rust
Transition Band: the small band where the rust and the base material mix
Darkening: how much the darkening map affects the color
Darkening band: the band where the rust goes from fully bright to a darker shade towards the center of the clumps
Bump Strength: strength of the bump
Bump Height: height of the bump
Outputs: Shader
Note: the color is customizable with the color ramp, you can change it by going inside of the node groups