Blender Procedural Cartridge Generator
Inputs:
Geometry: All the Geometry will be ignored but the input is required to make the Auto Smooth function work
Vertices: How many vertices to use
Various Dimensions: Just dimensions
Bullet Shape: Bullet shape going from pointy to blunt
Casing Material: Material used for the casing
Bullet Material: Material used for the bullet
Casing: View casing
Bullet: View bullet
Use Inches: Use Inches as measurements, default is millimeters
Scale Up: Scale by x10 to be viewed better (ON by default)
Attribute "CartridGen": Normalized linear gradient for the casing and bullet individually to be used in shader nodes
Outputs:
Geometry: Final geometry
Features:
Can create a wide array of different rimless cartridges
Default settings are for the .50 BMG cartridge and uses millimeters
Separate cartridge and bullet material inputs
"CartridGen" attribute, can be used in shader nodes for procedural effects like tracer rounds red tips and bands.
Procedural materials are WIP